Welcome to SM64Hacks! We have the greatest collection of all hacks and modifications of Super Mario 64. Super Mario Star Road Multiplayer: 130: 80. Datei: SM-Star-Road-Final--Pre-Patched.zip. Die Datei wurde von einem User hochgeladen. Laden Sie auch kostenlos Dateien hoch mit File Upload. Super Nintendo Entertainment System - Wikipedia. Super Nintendo. Entertainment System. Get up to the minute entertainment news, celebrity interviews, celeb videos.
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Hello everyone, Created an account just so I could post this thread. However, I am a big fan of Mupen64 AE+ and appreciate all the effort and work that has been put into it, works great on my NVIDIA Shield Portable. That said, I was hoping someone could potentially guide me through the process of adding a cheat to Super Mario 64 Star Road (Awesome mario 64 rom hack for those who have not heard of it). The game is intended to be played with a camera gameshark cheat otherwise it is pretty much impossible to coordinate the camera angles of the game. Here is the cheat: 8033C685 0005 8033C849 0002 D033AFA1 0010 8033C849 0000 D033AFA1 0008 8033C848 0030 Is there any way to add this into the game? I searched several forum threads, but there does not seem to be a clear answer on adding GS cheats from what I could find.
It seems like an alpha 3.0 build that is currently in the works is going to have a GUI front-end for adding custom GS cheats? In any event, can someone please help add this code if there is a way? If anyone is willing to follow this guide: newbielink:[nonactive]. And Hex-edit the code into the game, i will send $10 to them via PayPal. Thanks to all who read. Alright so I have done some pretty extensive testing at this point. Cheats: The front-end cheat system support seems flawless, the ability to add your own cheats, enter notes, and custom titles made Star Road possible to play for me.
Controller Profiles: Was a huge fan of this! Now when I do multiplayer n64 games from my shield, configuring and setting up controllers is a breeze! I wish all emulators had this built in. Speed and Performance: The not so good part, after experimenting with several different video plugins and running my shield at 100% CPU settings, I still experienced a lot of lags and slow-down playing super mario 64 star road. In addition to that there were audio performance issues (out of sync) and latency with inputting controls to output within the game. Overall I am very happy to see the direction Mupen64 + AE is going, however, there is definitely room for several improvements at this point that I would not mind seeing.
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